Bat
Imagine flying mouse-like creatures with leathery arm-wings.
Bats are nocturnal insectivores that nest in dark spaces. A tiny beast.
1 HP | Armor: 0 |
Hit it: hard | Dodge it: normal |
Movement: fly fast |
→ How to read monster stats
It can hear very well, allowing it to easily spot their preys in the dark, even invisible ones.
Attacks (1/round)
Bite. The bat makes a melee attack. If you have been bitten by a bat, roll a D10 before you rest. On a roll of one you have caught bat flu.
Bat Flu. Disease. Symptom: exhaustion. Save every night to add or remove a cumulative symptom. Spreads through contact and breathing.
Bat Swarm
3D4 HP | Armor: 0 |
Hit it: normal | Dodge it: special |
Movement: fly fast |
→ How to read monster stats
It can hear very well, allowing it to easily spot their preys in the dark, even invisible ones.
In a swarm, creatures are immune to being grappled or attacked by single target spells, and resist mind and weapon damage. However, they take double damage from area of effect attacks.
Attacks (1/round)
Bites. To dodge a swarm’s attack, the roll has to beat 10 + the swarm’s HP. It inflicts 1 damage. If you have been bitten by a bat, roll a D10 before you rest. On a roll of one you have caught bat flu.
Number : 1D4 Swarms
Lair : A crack leading to a cave with 1D10 sleeping swarms in it
Desire : For you to be gone & Darkness
When you roll this monster on your encounter table. Most of them are hints the monster is nearby.
If the party meets this monster, what is it doing?
So, You Are Hunting Bats?
New carousing activities!
Tame the Beast
If you have captured this beast, you can spend the equivalent of 1 bag of gold in food between two adventures to tame it. It is now one of your followers. Each extra bag of gold spent training the beast teaches it a one-word order. Otherwise, it only acts to eat or in self-defence.
Craft from Beast Parts
There is not much one can retrieve from a bat. Even though their meat is edible, there is a 10% chance that a bat carries the highly contagious bat flu.
If you have access to an artisan and a workshop, you can spend loot between two adventures to create something with parts of the beast. The object you craft can be anything mostly made of the provided materials. If you use mundane tools, the result will be mundane; if you spent at least a bag of gold on it, the object will be special; and if you spend the equivalent of a treasure for the tools, it will be magical. Discuss what you want with the referee.